Wii U Pro Controller Driver

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In this section we’ll be configuring controller inputs for Cemu, and setting up motion controls.

This can vary between controllers, as some controllers do support motion controls (e.g. Switch and Playstation), however some don’t (e.g. Xbox controllers).

If you have a generic controller, it may possibly simply emulate an Xbox controller. Try following the Xbox guide. If that doesn’t work, try again but with the controller API set to DirectInput instead.

Please select your controller type below:


Wii U - Afterglow Pro Controller. Xbox 360 - Rock Candy Wired Controller. Xbox 360 - Afterglow Wired Controller. Wii - Rock Candy Controller. Wii - Afterglow Controller. Wii U Wired Fight Pad. PS3 - Rock Candy Wireless Controller. PS3 - Rock Candy Wired Controller. PS3 - Afterglow Wireless Controller. 8BitDo Wireless USB Adapter. Play your 8BitDo Controllers, Switch Pro, Switch Joy-con, Xbox One S/X Bluetooth ® controller, PS4, PS3, Wii Mote, Wii U Pro and more, wirelessly, on Windows PCs, Macs, Raspberry Pi, laptops and even Switch. I'm able to use my Wii U Pro controller with everything except Dolphin (4.0-652 and/or latest). I'm using the Toshiba BT stack driver, vJoy, and WiinUPro. Dolphin doesn't work with WiinUPro or WiinUsoft; it freezes it WiinUPro is open and if I use WiinUsoft to convert the device to an Xbox 360 controller (XInput) Dolphin recognizes a device is.

Wii U Pro Controller Drivers For Pc

  • The latest release of BetterJoy
  • The latest release of Cemuhook
    • If you installed Cemuhook earlier, you don’t need to download this

Wii Remotes and Wii U Pro Controllers Windows will connect the controller by default, but it may not be usable as a controller in all apps. Dolphin, the Wii emulator, supports using them as inputs, but we didn’t have any on hand to test system-wide use.

Wii U Pro Controller Driver For Pc

Installing Cemuhook

  1. Extract the contents of the Cemuhook .zip file to the Cemu directory
  2. Open the Cemu application
  3. In the bottom-right-hand corner, it should say Cemu plugin x.x.x.x by rajkosto
    • This means Cemuhook has been successfully installed
    • If doesn’t say this, ensure that your Cemu directory looks like this:

Installing Drivers

  1. Extract the BetterJoy .zip file to a folder
  2. Open the folder and then open the Drivers folder
  3. Run and install ViGEmBus_Setup
  4. Enter the HIDGuardian folder
  5. Right click the HIDGuardian Install (Run as Admin) file
  6. Click “Run as Administrator”
    • Administrator privileges are required for this
  7. When prompted, allow the script to run in administrator mode
  8. Wait for the driver install to be complete
  9. You may need to restart once this is done


  1. Connect your Joy-cons or Switch Pro controller to Windows via Bluetooth
    • You will need to connect both joy-cons separately if you are using two
  2. Open the BetterJoy application
  3. Your controller(s) should appear connected
  4. Open the Cemu application
  5. On the top bar, go to Settings -> Input settings
  6. Change Emulate controller to Wii U Gamepad
  7. Change Controller API to XInput
  8. Change Controller to Controller X
  9. Proceed to map all your controller button inputs
  10. At the top, enter in a controller profile name, e.g. Switch Controller
  11. Click Save
  12. Exit the Input Settings

Motion Controls

  1. On the top bar, go to Settings -> Gamepad Motion Source
  2. Select your controller from this list
  3. Select By slot


  • The latest release of DS4Windows
  • The latest release of Cemuhook
    • If you installed Cemuhook earlier, you don’t need to download this


  1. Download and extract DS4Windows to your computer
    • Select the _x64.zip file
  2. Connect your DualShock 4 or DualSense controller to Windows via USB or Bluetooth
    • Motion controls with the DualSense currently only supports USB connections
  3. Open the DS4Windows application
  4. Ensure your controller is registered with DS4Windows
  5. Navigate to the Settings tab
  6. Enable UDP Server
    • This should say with port 26760
  7. Open the Cemu application
  8. On the top bar, go to Settings -> Input settings
  9. Change Emulate controller to Wii U Gamepad
  10. Change Controller API to XInput
  11. Change Controller to Controller X
  12. Proceed to map all your controller button inputs
  13. At the top, enter in a controller profile name, e.g. DS4 Controller
  14. Click Save

Motion Controls

  1. On the top bar, go to Settings -> Gamepad Motion Source
  2. Select your controller from this list
  3. Select By slot


Motion controls are not available for Xbox controllers, making some features in games, such as shrine puzzles in Breath of the Wild, hard to use.

  1. Connect your Xbox controller to Windows
  2. Open the Cemu application
  3. On the top bar, go to Settings -> Input settings
  4. Change Emulate controller to Wii U Gamepad
  5. Change Controller API to XInput
  6. Change Controller to Controller X
  7. Proceed to map all your controller button inputs
  8. At the top, enter in a controller profile name, e.g. Xbox Controller
  9. Click Save

Motion controls can be fully supported by a variety of other devices, including:

  • Android/iOS/Windows Phone devices with a gyroscope
    • CemuNoGyro with Web Server: (Click Here)
    • MotionSource App & Web Server: (Click Here)
  • MotionPlus WiiMotes
    • Should be supported natively by Cemu
    • Alternatively, WiimoteHook
  • Steam Controllers
    • Steam Gyro Information

Other limited solutions include:

  • Dualshock 3 controllers
    • May not be as accurate or responsive as DS4 controllers.
    • Covered by Cemuhook’s webpage: (Click Here)
  • Emulate Motion Axes using Controller Analog Sticks
    • CemuNoGyro Information
  • Right-clicking within Cemu’s window while a Gamepad is set as the current emulated controller.
    • If an alternative controller is being emulated, you may open the Separate Gamepad View to do the same.

Failing that, you might be able to get by with:

  • Non-MotionPlus WiiMotes
  • Android/iOS devices with a magnetometer
  • Android/iOS devices with only an accelerometer

You can view how to use and install most of these on the Cemu Wiki or Cemuhook Motion Instructions webpages.

Your Cemu set-up should now be complete, but there’s one thing we’re missing here – games.

The next section of the guide will take you through how to “dump” (copy) your games, updates, saves and more over from your Wii U to your PC.

Continue to Dumping Games.

Progress Continues
We've already had 13452 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report.
Wireless wii u pro controller to pc usb adapter driver
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Official GameCube Controller Adapter for Wii U

As of 4.0-4599, Dolphin has built in support for the Nintendo GameCube controller Adapter for Wii U, the only official USB GameCube adapter available. With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support. Wireless controllers and bongos are supported.

This method of connecting controllers is intended to work with all adapters that are compatible with Super Smash Bros. for Wii U, but certain third-party adapters don't seem to work with this method. Adapters by Nintendo and Mayflash are known to work.

Compatible third-party adapters generally have a switch for choosing between PC mode and Wii U mode. If your adapter has such a switch, you have to set it to Wii U mode before following these instructions. Official Nintendo adapters don't have a switch.

  • 1Installation
    • 1.2macOS
    • 1.3Windows
    • 1.4Android
  • 2Dolphin Setup


Linux support does not require any special drivers, as long as Dolphin was built with libusb support. However, a udev rule must be created to allow access to the device.

Paste the following in the /etc/udev/rules.d/51-gcadapter.rules file (/lib/udev/rules.d/51-gcadapter.rules if making a package):

SUBSYSTEM'usb', ENV{DEVTYPE}'usb_device', ATTRS{idVendor}'057e', ATTRS{idProduct}'0337', MODE='0666'

Reload udev rules with:sudo udevadm control --reload-rules

Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to #Dolphin Setup below).

If you want to change the rule, links for instructions are available on the libusb FAQ.


Due to the nature of Apple's HID implementation, all HID devices (including non-standard ones) are intercepted by IOKit's HID driver. Since the adapter does not supply a valid report descriptor, this makes the IOKit driver useless for direct communication.

Instead, IOKit's behavior may be manipulated via a codeless .kext to simply ignore the adapter and permit a lower-level connection (like the one Dolphin makes):

Easy Install

Terminal Install

Once installed, Dolphin should be able to recognize that the adapter has been plugged in. You do not need to configure the controllers manually within Dolphin's controller settings but any controllers plugged into the adapter should work immediately.

For questions on any of these macOS connection techniques, please see the forum thread.

macOS with System Integrity Protection (SIP)

On El Capitan (10.11) and later, the unsigned Kernel Extension will fail to load.The only current workaround is to disable kernel-extension signing verification, which can be done in macOS Recovery Mode.This will lessen security, and is not recommended.

See this StackExchange thread for more details.


On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. If you are using 5.0-2472 or newer, you need to either install a filter driver using Zadig or install UsbDk. (Doing both is unnecessary, but doesn't lead to any problems.) If you aren't sure which one to pick, use Zadig. If you are using 5.0-2341 or older, using Zadig is required.

Avoid vJoy

The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, driver services must be stopped through GameCube USB Adapter Driver 's window. You probably already have ran Zadig setup if the GameCube USB Adapter Driver version is v3.0 or later. Skip to #Dolphin Setup below if you haven't encountered any problems with it.

Using Zadig

Plug in the GameCube controller adapter if it hasn't been already. Download and launch Zadig. If you're using the Mayflash adapter, make sure you switch it to 'Wii U' or Zadig won't pick it up properly.

1. From the 'Options' menu in Zadig, select 'List All Devices'

2. In the pulldown menu, select 'WUP-028'. Ensure that its USB ID is '057E 0337'.

  • If it does not appear in the list then try inserting the adapter (specifically its black USB cord) into another USB port.

Wii U Pro Controller Driver Windows 10

3. On the right column, select 'WinUSB' then click 'Replace Driver'. Select 'Yes' to modify the system driver.

When it said the driver is installed successfully then you can close the Zadig setup and continue to #Dolphin Setup below.

Problem with Zadig?

If there is a problem in the installation process, you can completely restart Zadig by following these instructions.

Reverting the adapter's driver back to vanilla state

  • Open Device Manager (or simply run 'devmgmt.msc'), look for the 'WUP-028' device which is usually under the 'Universal Serial Bus devices'(WinUSB) or 'libusbK devices'(libusbK). Open its context menu (right-click) and select Properties. Click 'Uninstall' under the 'Driver' tab. Check box 'Delete the driver software for this device' then proceed. Then re-insert the adapter. The steps for driver installation can now be followed.

Delete temporary setup files (Fixes 'Driver installation failed')

  • Kill installer_x64.exe or installer_x86.exe from the Task Manager then delete %userprofile%usb_driver and run Zadig again.


Android doesn't require anything special to make the adapter work. Under the gamepad controller settings; For each controller that you want to use the adapter with, change the selection from Emulated to Gamecube Adapter. After that point, make sure to start the game with the adapter plugged in and Android will ask if you want Dolphin to have permission to use the device.

Input doesn't work

There is a bug in Android's USBManager framework that sometimes causes Dolphin to be incapable of reading the adapter. In these instances a toast window will pop up asking you to unplug and replugin the adapter. Do so and Dolphin will be able to read the adapter after that.

The left slot on the adapter (while engraved 'Wii U' facing up) is the first port, and so on, so don't mistake it for being the other way around!

Before Dolphin 4.0-4599

The GameCube controller adapter is not supported in versions older than 4.0-4599. Updating to a newer version is necessary.

Dolphin 4.0-4599 to Dolphin 4.0-8593

With any necessary installation complete, run Dolphin, and check Direct Connect under GameCube Adapter in the Controller Settings, then restart Dolphin. Set GameCube ports to Standard Controller corresponding to each port on the adapter that is plugged in with the actual GameCube controller. The setup for the adapter is now completed. To test, simply start a game that uses GameCube controllers.

  • DK Bongo controllers are supported. With DK Bongo controllers plugged in, select 'TaruKonga (Bongos)' in the Controller Settings.
  • Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).
  • Dolphin might not show the correct status of the adapter if Direct Connect is unchecked. If you are having this problem, check that then restart Dolphin.

Dolphin 4.0-8601 and Newer

With any necessary installation complete, run Dolphin and click the GameCube controller dropdown. Select GameCube Adapter for Wii U on any slot that you wish to use the adapter for. Hitting Configure when this is selected allows you to turn rumble off/on per controller, as well as a toggle for using the DK Bongos.

Adapter Not Detected

It's worth noting that only the first instance of Dolphin Emulator will detect the adapter. Another instance will detect the second adapter if inserted, and so on. If the Dolphin Emulator couldn't detect the adapter, it's possible that you already have another one running.

If the adapter is successfully detected when no game is running but flickers between detected and not detected when a game is running, update to 5.0-12263 or later.

If the adapter is not detected at all, then it may only be a matter of changing USB ports and restarting Dolphin, or its driver/setup might have recently been changed/overridden. You should follow the instruction again from one of the sections for your system.

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